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Description

Course Details

Build your knowledge and confidence with easy-to-understand examples and plenty of skill-building exercises. So, whether you just want to try it out to see if you like it or plan on doing more with Java, this is a great place to start! This course uses the latest release of Java, from Oracle, the company that maintains and supports the language. You will also learn how to use BlueJ, a graphical development environment designed especially for students. Both are free and open-source products and you will receive instructions on how to download and install them. By the time you're done, you will be comfortable with Java programming and ready for more!

How It Works

This course is fully online, you require internet access and an email account. The course duration is 6 weeks, followed by a 2-week period to complete the final exam (online, open book). Lessons are released on Wednesdays and Fridays of each week, for a total of 12. You are not required to be online at any specific time. In addition to the specific lesson content, there is a discussion board with each lesson and often there is an optional assignment to apply the learning. Following each lesson, there is a short multiple choice quiz. Your score on these quizzes does not count towards the final mark but completing these helps solidify your learning as well as prepare you for the final exam. The final exam is an open-book, multiple choice exam and you need to achieve a minimum of 65% on the final exam to pass the course. There is only one opportunity to pass the exam. A certificate of completion from WatSPEED is available within four weeks of successful completion of each course and can be accessed in your student portal. Many of the Ed2Go courses are eligible towards the various online certificates offered by WatSPEED.

Requirements

Hardware Requirements:

  • This course can be taken on either a PC or Mac.

Software Requirements:

  • PC: Windows 8 or later.
  • Mac: macOS 10.6 or later.
  • Linux can also be used.
  • Browser: The latest version of Google Chrome or Mozilla Firefox are preferred. Microsoft Edge and Safari are also compatible.
  • The most recent versions of the Java Development Kit (JDK) and BlueJ. Download and installation instructions will be available in the course.
  • Adobe Acrobat Reader.
  • Software must be installed and fully operational before the course begins.

Other:

  • Email capabilities and access to a personal email account.
Syllabus

Lesson 1 - Introducing Java. Java is one of the most widely used programming languages in the world, on machines from microprocessors in DVRs and microwaves to supercomputers. This lesson will introduce you to computer programming in general and to Java in particular. First, you will be set up with the downloads and installations you will need for the rest of the course. Then, you will explore the process of editing, compiling, and running computer programs written in Java.

Lesson 2 - Writing Your First Java Program. Now that you have the software downloaded and installed, you're ready to start programming! It's time to write your first Java program. Along the way, you will learn to create projects and classes in BlueJ. You will use the editor to enter your program, and you will find out more about how to compile it and run it.

Lesson 3 - Working With Java's Primitive Data Types. This lesson is about Java's primitive data types—the building blocks you need to use before you can build more complex types. First, you will learn how to use them in some simple programs and how they relate to each other. Beyond that, you will explore how to use these classes in the Java libraries.

Lesson 4 - Working With Objects. This lesson introduces classes and objects. You will revisit the HelloWorld application and rewrite it in Java's OOP (object-oriented programming) structure. While doing that, you will look at how to declare classes, objects, attributes, and methods to Java.

Lesson 5 - Creating a Program That Makes Calculations. This lesson covers how to declare data variables in Java and how to use variables in arithmetic expressions. You will learn about data input, which means getting information into programs from an outside source. Then you will write a program that incorporates all these features.

Lesson 6 - Computer Logic: Writing Programs That Make Decisions. Making decisions is one of the most important and powerful things a computer language can do. Without decision-making, computers would be big, bulky calculators. This lesson explores the decision-making process in detail and see how Java does it. When you're done with this lesson, you will know how to write Java programs that make decisions based on the principles of computer logic.

Lesson 7 - Writing Programs With Loops. In this lesson, you will learn to repeat actions using a control structure called a loop. Loops in Java involve decisions, just as branches do. But in a loop structure, if the condition is met, the branch is backward instead of forward.

Lesson 8 - Fixing Errors in Java. This lesson focuses on how Java generates exceptions and how to prevent them from crashing your programs. You will learn about class methods and how to call them without creating any objects. Last, you will find out about a debugger, which lets you look at what's going on inside the program as it runs.

Lesson 9 - Three Tools: Debugger, Enumeration, and Switch. This lesson is a grab bag of tools and topics. BlueJ's debugger lets you watch your program's internal actions as it runs. Enumeration lets you set up new data types with built-in limits on their values. Finally, Java's switch structure lets you replace a series of nested if statements with a single value-based structure. You will find all these items useful in future programming!

Lesson 10 - Formatting Output and the Java Application Program Interface. How can you make numbers and other output look the way you want them to in Java? This lesson looks at Java's application program interface (API). That's the documentation of all the classes that Java includes when you install the JDK, plus explanations of how to use them. The interface has several thousand classes, and it's important to know how to find things within it.

Lesson 11 - Creating Windows and Adding Graphics in Java. So far in this course, everything has been text-based. This lesson will introduce you to the world of Java windows, and you will look at GUI (graphical user interface) programming in Java. You will also learn about the basic components of a Java window and then add some simple graphics to it.

Lesson 12 - Java 2-D Animation. In your final lesson, you will continue exploring Java 2-D graphics with a look at some simple animation. You will use the same technique cartoonists have used for a hundred years now: redrawing an image in a slightly different location and repeating that process many times a second so the image appears to move. You will learn to create a self-contained object that "knows" its own size, color, shape, location, and how to draw itself into the window.

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Enroll Now - Select a section to enroll in
Section Title
Introduction to Java Programming
Type
Online
Dates
Jul 16, 2025 to Aug 27, 2025
Course Fee(s)
Course Fee non-credit $249.00
Section Title
Introduction to Java Programming
Type
Online
Dates
Aug 13, 2025 to Sep 24, 2025
Course Fee(s)
Course Fee non-credit $249.00
Section Title
Introduction to Java Programming
Type
Online
Dates
Sep 17, 2025 to Oct 29, 2025
Course Fee(s)
Course Fee non-credit $249.00
Section Title
Introduction to Java Programming
Type
Online
Dates
Oct 15, 2025 to Nov 26, 2025
Course Fee(s)
Course Fee non-credit $249.00
Section Title
Introduction to Java Programming
Type
Online
Dates
Nov 12, 2025 to Dec 24, 2025
Course Fee(s)
Course Fee non-credit $249.00
Section Title
Introduction to Java Programming
Type
Online
Dates
Dec 17, 2025 to Jan 28, 2026
Course Fee(s)
Course Fee non-credit $249.00
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