Course Description
Course Details
User interface (UI) and user experience (UX) design have emerged as the framing approach to all
digital design, including websites, apps and other devices and one of the most valuable skills in today's
digital design environment. This course provides a concentrated but substantial introduction to every
key element in UI/UX design. The course introduces students to and provides: A basic understanding of
competitive research Designing effective user experience Applying design aesthetics Testing for
accessibility Creating professional prototypes Summary reports and design proposals Integrated
throughout the course are real-world examples and skill-building materials that prepare students to
enter into or become more valuable participants in the field of UI/UX design.
What you will learn
- The nature and role of UI/UX design in today's fast-evolving world of digital and interactive
design
- To be able to apply in practice principles and practices of stakeholder and user research
in UI/UX design
- To wield prototyping tools including user journey maps; use case scenarios;
and sitemaps to evaluate, plan and test user experience
- The role of UI/UX design and
prototyping apps: Sketch, Figma and Adobe XD
- To prepare, write, and present research reports
and design proposals in a range of professional settings
How you will benefit
- Acquire and enhance professional competence in UI/UX design
- Develop professional
communication skills presenting research, analysis, and design proposal
- Be introduced to the
most popular UI/UX apps
How It Works
This course is fully online, you require internet access and an email account. The course duration is
6 weeks, followed by a 2-week period to complete the final exam (online, open book). Lessons are
released on Wednesdays and Fridays of each week, for a total of 12. You are not required to be online
at any specific time. In addition to the specific lesson content, there is a discussion board with each
lesson and often there is an optional assignment to apply the learning. Following each lesson, there is a
short multiple choice quiz. Your score on these quizzes does not count towards the final mark but
completing these helps solidify your learning as well as prepare you for the final exam. The final exam
is an open-book, multiple choice exam and you need to achieve a minimum of 65% on the final exam to
pass the course. There is only one opportunity to pass the exam. A certificate of completion from
WatSPEED is available within four weeks of successful completion of each course and can be
accessed in your student portal. Many of the Ed2Go courses are eligible towards the various online
certificates offered by WatSPEED.
Requirements
Hardware Requirements
- This course can be taken on either a PC or Mac.
Software Requirements
- PC: Windows 10 or later.
- Mac: macOS 10.10 or later.
- Browser: The latest
version of Google Chrome or Mozilla Firefox is preferred. Microsoft Edge and Safari are also
compatible.
- Adobe Acrobat Reader
- Software must be installed and fully operational
before the course begins.
Other
- Email capabilities and access to a personal email account.
Syllabus
Lesson 1 - Understanding the Nature and Role of User Experience Design in Today's World.
This lesson provides a basic understanding of user interface (UI) and user experience (UX) design.
After going through it, you will be able to describe who uses UI/UX design and what specific hard and
soft skills are required of the users. You'll also learn how UI/UX design actually takes place in a
professional communication design workflow and be introduced to key terms of the field starting with
information architecture and user profiles.
Lesson 2 - Understanding How User Interface (UI) Design Fits into Developing User
Experience (UX). This lesson takes a closer look at the differences and relationship between UI and
UX. You'll see why and how basic rules for communication design are applied in designing user
interfaces for websites, apps, and communication devices (like watches). Finally, the lesson shows you
how to identify the role of key user interface design elements: logos, color schemes, typography,
iconography, and imagery.
Lesson 3 - Conducting a Competitive Analysis. This lesson explores the important role of
competitive analysis, also referred to as comparative analysis or just comp analysis. You'll learn why
competitive analysis is one of the most cost-effective ways to begin a UI/UX design (or redesign)
process. The content of this lesson presents ways to apply creativity and critical thinking to plan and
carry out competitive analysis. You will learn to sift through the data gathered through this analytical
process, identify what positive features can be applied to your project, and what negative features you
can avoid. Finally, you will be shown how to present the findings of competitive analysis to stakeholders
who will define the objectives of the UI/UX design.
Lesson 4 - Identifying User and Stakeholder Needs. This lesson will dig deeper into the
UI/UX design process and presents the rule of user profiles, also referred to as personas. These are
profiles of fictional people who embody and concentrate the composite needs and preferences of
people who will visit a website, app, or other web-based interactive site. You'll learn how to conduct
demographic and other research to create the basis for assembling accurate user profiles, and also to
integrate user and stakeholder interviews into those profiles.
Lesson 5 - Create a Journey Map and User Matrix. This lesson illustrates how journey maps
envision and chart out the way that different users will navigate through a website or app. User matrices
perform that function as well. Such matrices are more complex charts which present multiple pathways
that different kinds of users will follow to successfully engage with the objectives of a site. Beyond that,
you will learn to test user matrices to see if they accurately represent how users will engage with a site,
and if users and stakeholders will find their needs reflected in the journey maps and matrices.
Lesson 6 - Prototyping with Sitemaps. You may have experienced sitemaps, which are
essentially flowcharts that define how users will navigate from the landing page of a site to a successful
event based on the site's objectives. Examples of such an event might include a sale, an inquiry, or
watching a video. In this lesson, you'll learn how sitemaps relate to wireframes, which are rough
sketches of individual pages. You'll also see how sitemaps are used as a pivot from research into
actual site design and learn how UI/UX designers test sitemaps for their usability and
usefulness.
Lesson 7 - Designing UI with Style Tiles. This lesson discusses why UI/UX designers use
style tiles to create a coherent look and feel that can be applied across dozens, hundreds, thousands,
tens of thousands, or more pages. You will learn about the design elements that make up the core of a
style tile and why those particular elements are used. Finally, the lesson presents how designers go
about creating, sharing, and applying design features through style tiles.
Lesson 8 - Applying Accessibility Standards. Accessibility, or making online content
available to fully or partially blind, deaf, or disabled people, is rapidly emerging as a critical component
of successful UI/UX design. Changes in technology, work environment, culture, attitudes, and laws are
driving that change. This lesson presents the kinds of users who need special features to access site
content and how to test a site for accessibility. In addition, the lesson shows you how to research and
address the legal requirements for accessibility, and proper techniques to ensure that a site is
accessible.
Lesson 9 - Key UI/UX Tools and Apps. This lesson helps you become conversant with the
primary software applications used in UI/UX design: Sketch, Figma, and Adobe XD. You'll examine how
these applications provide similar tools for designing high-resolution prototypes that can be tested with
users, reviewed by stakeholders, and handed off to coders who turn prototypes into websites and
apps.
Lesson 10 - Creating a High-Def Prototype. This lesson takes you on a deeper dive into
building prototype applications. It will focus on using key features in Adobe XD, which is available in a
free version for students. You will learn the difference between a low-resolution prototype used in early
stages of UI/UX design and a developer-ready, high-resolution prototype that embeds the dimensions,
color codes, fonts, and other details coders need to build a website or app. This lesson also shows how
design teams use shared prototypes to solicit input from colleagues and stakeholders.
Lesson 11 - Understanding and Applying Agile Development. The fast pace of web and app
development requires teamwork, constant iteration (changes) in plans, and flexible deployment of
resources. This lesson shows how UI/UX designers have articulated and adopted methods for design
and development that address those needs using a process known as Agile development. The lesson
explains how and why the Agile development process varies from older models of product development
and illustrates how different flavors of Agile, like Scrum and Kanban, differ and overlap. Finally, you will
learn how to apply problem-solving techniques common to all Agile development modes, including
prioritizing tasks and objectives.
Lesson 12 - Presenting a UI/UX Design. UI/UX designers share their research findings, their
plans, and the basis for them in reports. This lesson presents techniques for preparing, organizing, and
presenting reports that convey substance and credibility. In addition, you'll learn how to craft reports
that are appropriate to audiences that require different kinds of reports. These reports could range from
simple memos to presentations to the substantial and formal written reports.